Art Director - Illustrator - Matte Painter- Concept Artist
Professional entertainment artist with a focus on visual storytelling. Classically trained in illustration and fine art, I’ve spent a long, varied career providing 2D and 3D art services for film and television. In addition to my artistic abilities, I have a broad technical skillset. I am comfortable with a wide range of software programs and techniques. This allows me to work fast and efficiently delivering large volumes of work without sacrificing quality. I enjoy working collaboratively in teams, I take criticism well, and my passion is telling stories with art.
2014 – Present
As Art Director I managed art teams, provided conceptual illustrations, developed visual pitch-decks, created matte paintings, developed museum exhibit designs, developed content for virtual reality (both realtime and 360 video), and provided look development for multiple large films. A few notable projects are:
2016 - “Disney Movies VR” virtual reality experience as well as multiple unannounced titles
2016 - “The Argos File” (won “Proto Award” for for best live action VR experience)
2015 - “The Audition” by Martin Scorsese (VFX Art Director)
2015 - Disney’s “The Jungle Book”
2015 - “Hunger Games Catching Fire” Look Development and Concept Illustrator.
2014 - “The 33” Look Development and Concept Illustrator.
Matte Painter “Beats of No Nation” / “The Ranch”
2015 – Matte Painter and Look Development
Look-Dev Concept Illustrator, Matte Painter “Sin City: A Dame to Kill for”
2013 – Look Development and Shot design.
Look-Dev Concept Illustrator “San Andreas”
Warner Brothers / Universal Production Design Art Department
2013 – Look Development and Shot design for the opening sequence in the film
Matte Painter “Secret Life Of Walter Mitty”
2013 – Matte painting and set extensions for the Himalayan Sequence
Matte Painter "Oblivion"
2013 – Matte Painter for Joseph Kosinski's "Oblivion"
Environment Painting Instructor: Gnomon School of VFX
Gnomon School of Visual Effects
January 2013 -Instructor for 3D Environment Matte Painting and Projection techniques Photoshop, Maya, 3Ds Max, Vray, and Nuke
Lead Matte Painter "Pacific Rim"
July 2012 – Lead Matte Painter for Guillermo Del Toro’s ‘Pacific Rim’
Matte Painter "Elysium"
Image Engine Design Inc.
2012 - Matte Painter for Neill Blomkamp's "Elysium"
Matte Painter "Amazing Spiderman"
2012 -Matte Painter for the "Amazing Spiderman"
Matte Painter “Rock of Ages”
2011 -Matte painting for “Rock of Ages”
Matte Painter “Hess”
November 2011 – Matte Painter for “Hess” TV spot
Matte Painter "Hugo"
2011 - Matte Painter and Illustrator for Martin Scorsese's "Hugo"
Matte Painter “Mets Amaz’n”
2011 - Matte painter for "METS Amazin'"
Matte Painter “Tron Legacy”
2011 – Matte painter for Tron Legacy
Matte Painter “Priest”
2010 - Matte painter for “Priest”
Matte Painter “2012”
2009 - Matte painter for Roland Emmerich's “2012”
Matte Painter / CG Generalist
2007-2009 - Various TV spots depicting all CG environments and vehicles
Visual Forensics, San Ramon, CA
2002-2008 Played an integral role in creating and coordinating over thirty 3D animated simulations and accident reenactments to be used as evidence in multi-million dollar courtroom trials.
Precision Simulations, Grass Valley, CA
2005-2008 - Provided client with scientifically accurate 3D models and scenes for numerous 3D simulations to used as evidence for courtroom litigation purposes.
2004 - Design Visualization - Provided client with a fully edited, 6 minute 3D animated sequence depicting engineered machinery for company marketing material.
Advanced Stent Technologies
2004 - Provided client with several technical 3d medical animations for medical training and presentation purposes.
Litigation Animation, San Jose, CA
2004 - Animated courtroom simulations involving pedestrians and motor vehicle accidents.
Assisted in location filming of multiple accident reenactments.
EDUCATION AND RELEVANT COURSES
Art Academy San Francisco
Diablo Valley College