ALEX NICE

www.AlexNice.com

Art Director - Illustrator - Matte Painter- Concept Artist

zandernice@hotmail.com

Phone: 925.899.6423

 

 

ABOUT:

 

 

Specialties: Design, Conceptual Illustration, Unreal Engine, Production Design, VR for film production, Matte Painting/2.5D Projections, Modeling, Lighting, Shading, FX, Virtual Production, and CG Generalist.

 

EXPERIENCE:

 

Senior Concept Illustrator for "Star Wars: Obi Wan Kenobi"

Lucas Film

-Look development and design services: Provided key art and Design for environments, vehicles, and creatures

 

Senior Concept Illustrator for "Lion King 2 "

Disney

-Look development and design services: Provided key art and Design for environments & characters

 

Senior Concept Illustrator for "Sixty Five "

SONY

-Look development and design services: Provided key art and Design for environments & characters

 

Senior Concept Illustrator for "Black Adam "

Warner Brothers Entertainment

-Look development and design services: Provided key art and Design for environments & sets

 

Senior Concept Illustrator for "Venom 2"

SONY

-Look development and design services: Provided key art and Design for environments & characters

 

Senior Concept Illustrator for "He-Man: Masters of the Universe"

SONY

-Look development and design services

-Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props

 

Senior Concept Illustrator for "John Wick 3"

Lionsgate

-Look development and design services

-Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props
-Using room-scale VR as a preproduction tool

 

Senior Concept Illustrator for "Highlander"

Lionsgate

-Look development and design services

-Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props
-Using room-scale VR as a preproduction tool

 

Senior Concept Illustrator for Beau Willimon’s "The First"

Westward Productions

Concept Illustration, Look development, and Set design

Working with vendors turning my concept world into physical sets

Close collaboration with NASA consultants, Futurists and the Production Designer to build believable, engineering-accurate futuristic space tech

 

Senior Concept Illustrator for "Kung Fury 2"

-Look development and design services for vehicles and environments.

 

Senior Concept Illustrator "Underwater"

Fox Studios: Art Department

2016-2017

-Look development and design services for an upcoming feature for Fox Studios.

-Working closely with the Director and Production Designer providing key art and Design for environments, costume, vehicles and props.
-Using room-scale VR as a preproduction tool


Art Director

Magnopus

2014 – 2016

Managing art teams, Concept Illustration, Visual pitch-decks, Matte painting, Museum exhibit development, Content development for VR (both realtime and 360 video), and provided look development for multiple large films:  

2016 - “Disney Movies VR” virtual reality experience as well as multiple unannounced titles

2016 - “The Argos File” (won “Proto Award” for for best live action VR experience)

2015 - “The Audition” by Martin Scorsese (VFX Art Director)

2015 -  Disney’s “The Jungle Book”

2015 - “Hunger Games Catching Fire” Look Development and Concept Illustrator.

2014 - “The 33” Look Development and Concept Illustrator.

Matte Painter “Beats of No Nation” / “The Ranch”

Netflix

2015 – Matte Painter and Look Development

Concept Illustrator, Matte Painter “Sin City: A Dame to Kill for”

Prime Focus

2013 – Look Development and Shot design.

Concept Illustrator “San Andreas”

Warner Brothers / Universal Production Design Art Department

2013 – Look Development and Shot design for the opening sequence in the film

 

Matte Painter “Secret Life Of Walter Mitty”

Look Effects

2013 – Matte painting and set extensions for the Himalayan Sequence

Matte Painter "Oblivion"                                                                                    

Pixomondo

2013 – Matte Painter for Joseph Kosinski's "Oblivion"

Environment Painting Instructor: Gnomon School of VFX                               

Gnomon School of Visual Effects

January 2013 -Instructor for 3D Environment Matte Painting and Projection techniques Photoshop, Maya, 3Ds Max, Vray, and Nuke

 

Lead Matte Painter "Pacific Rim"                                                                       

Mirada Studios

July 2012 – Lead Matte Painter for Guillermo Del Toro’s ‘Pacific Rim’

Matte Painter "Elysium"                                                                                    

Image Engine Design Inc.

2012 - Matte Painter for Neill Blomkamp's "Elysium"

Matte Painter "Amazing Spiderman"                                                             

Pixomondo

2012 -Matte Painter for the "Amazing Spiderman"

Matte Painter “Rock of Ages”                                                                              

Digital Domain

2011 -Matte painting for “Rock of Ages”

Matte Painter “Hess”

Relevant vfx

November 2011 – Matte Painter for “Hess” TV spot

Matte Painter "Hugo"                                                                                         

Pixomondo

2011 - Matte Painter and Illustrator for Martin Scorsese's "Hugo"

Matte Painter “Mets Amaz’n”

Digital Domain

2011 - Matte painter for "METS Amazin'"

Matte Painter “Tron Legacy”

Prime Focus

2011 – Matte painter for Tron Legacy

Matte Painter “Priest”

Svengali FX

2010 - Matte painter for “Priest”

Matte Painter “2012”

Uncharted Territory

2009 - Matte painter for Roland Emmerich's “2012”

Matte Painter  / CG Generalist

Sway Studios

2007-2009 - Various TV spots depicting all CG environments and vehicles

 

Visual Forensics, San Ramon, CA                                                                                                       

2002-2008    Played an integral role in creating and coordinating over thirty 3D animated simulations and accident reenactments to be used as evidence in multi-million dollar courtroom trials.

Responsibilities included:

Precision Simulations, Grass Valley, CA                                                                                             

2005-2008 - Provided client with scientifically accurate 3D models and scenes for numerous 3D simulations to used as evidence for courtroom litigation purposes.

Sabel Engineering                                                                                                          

  2004 -  Design Visualization - Provided client with a fully edited, 6 minute 3D animated sequence depicting engineered machinery for company marketing material.

Advanced Stent Technologies                                                                                       

 2004 - Provided client with several technical 3d medical animations for medical training and presentation purposes.

Litigation Animation, San Jose, CA                                                                                     

       2004 - Animated courtroom simulations involving pedestrians and motor vehicle accidents.

      Assisted in location filming of multiple accident reenactments.

 

EDUCATION

Art Academy: San Francisco